## Übersetzung für "Backgammon Regeln" im Englisch

Backgammon For Dummies (For Dummies Series) | Bray, Chris | ISBN: Set up your board, get to grips with the rules and tactics of the game, and make the. In the world of backgammon John Crawford and Carol Crawford are The rule implies that in an n-point game if either player is ahead and gets to n-1 points. Backgammon (Rules of the game) | | ISBN: | Kostenloser Versand für alle Bücher mit Versand und Verkauf duch Amazon.## The Rules Of Backgammon The Set-up Video

How to Play Backgammon Kaiser Claudius war ein begeisterter Spieler und verfasste über Fidor Bankleitzahl Spiel ein Buch, das leider verloren gegangen ist. Auf Feld 23 sitzen zu Beginn zwei Steine, dafür Saturday Lotto Resultts den Feldern 13 und 6 nur je vier. Du stimmst den Nutzungsbedingungen und den Datenschutzhinweisen von Google Payments zu.**The Rules Of Backgammon.** - References

Other famous books written by John Crawford are The Last True Story I'll Ever Tell, How to Be a 50euro Winner in the Most Popular Card Games, How to play and Cuprum Lubin the fascinating new card game, Contract bridge etc. The Complete Rules for Playing Backgammon Choosing the First Player. Each player rolls a single die. The player with the higher roll goes first; if there is a Moving Checkers. On each turn, you first roll both dice. After rolling the dice, you move one or more checkers if a Rolling Doubles. If. Players must always move both numbers rolled if it is possible. If only one move is possible, the higher roll must be used. When the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two. The following rules apply: A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers. The numbers on the two dice constitute separate moves. For example, if a player rolls 5 and 3, he may move one checker A player who rolls doubles plays the numbers. The aim of Backgammon is to be the 1st player to bear off all your 15 checkers. Players take turns rolling the dice and moving their checkers. The player who starts is chosen randomly at the beginning of each game. At the beginning of his turn, the player rolls 2 dice. Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice. The result of this roll is also used by the first player to make the first move of the game, though some players prefer to have the first player roll his or her dice for the first roll.

On each turn, you first roll both dice. After rolling the dice, you move one or more checkers if a legal move is available. The number rolled on each die determines how many points you can move.

Each die constitutes a separate move. For example, if you roll a four and a one, you can move one checker four spaces to an open point and a different checker one space to an open point, or you can move one checker five spaces to an open point.

If you choose to use both dice for a single checker, an intermediate point in this example, either four spaces or one space from the starting point must be open.

You must always use as many of your dice rolls as possible, even when doing so is not to your advantage.

If only one legal move is available, you must take that move. If either move would be legal, but not both moves, you must use the higher number.

See below, the player with the black checkers move his checkers anti-clockwise towards his home board and the player with white checkers moves his pieces clockwise the opposite direction towards his home board.

If a player rolls doubles, he gets four moves with the number shown on a die. For example, if you only have two checkers remaining in the 6th and 5th points and you roll a , then you can move the checker on the 6th point over to the 4th point, and the checker on the 5th point over to the 4th point.

Thankfully you will have enough with those backgammon rules to start and enjoy your first backgammon game.

This is really an enjoyable game for everyone in the family. Hi, Thanks for those explanations. The are very clear and simple. I am trying to learn how to play backgammon at the moment and this article is a great help!

Carry on the good work! Thanks John. Save my name, email, and website in this browser for the next time I comment. Backgammon Traditional Board Games.

Rom 1 comment. Backgammon Number of players: 2 Age 6 to adult Equipment: — backgammon board, two sets of 15 checkers, 2 dice or 2 pairs of dice, on for each player , dice cups.

After the Crawford game, the doubling cube is back in play again. The Crawford rule is a standard part of match play.

In this example, White and Black are playing a 5-point match. After three games, White has 4 points, one short of what he needs for the match.

That triggers the Crawford rule, and no doubling is allowed in the next game, Game 4. The idea behind the rule is that without restrictions on doubling, the player who is behind in the match would double at his first opportunity every game.

This reduces the number of games needed to win the match, lessening the value of the points held by the player who is winning.

On the other hand, if the cube were taken out of play completely, the player who is behind in the match would have to win all his remaining points without any help from the doubling cube at all.

The Crawford rule is an intelligent compromise. The Crawford rule was devised by John R. Crawford, co-author of The Backgammon Book. Chouette is a social form of backgammon for three or more players.

One player, the box , plays on a single board against all the others who form a team lead by a captain. To determine the order of play, players each throw one die, and rerolls are used as needed to break ties.

The player rolling highest becomes the box ; second highest becomes the captain of the team playing against the box. The captains plays for the team, and has the final say on all checker-play decisions.

When the box wins a game, he collects from each team member and retains his position as the box. The captain goes to the back of the line and the next player on the team becomes the new captain.

When the team wins a game, the box pays off to each team member and goes to the end of the line. The captain becomes the new box, and the next player in line becomes the new captain.

Players can leave or join a chouette at any time. A new player starts at the bottom of the rotation. A chouette may be played with either a single doubling cube or multiple cubes.

In a single-cube game, the only decision that the members of the team make individually concerns takes. If the box doubles, each team member can decide on his own whether to play on or drop out.

Those who drop out each pay off to the box and no longer participate as team advisers. If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.

Most chouettes today use multiple cubes. Each member of the team has his own doubling cube. The box can double the individual team members, and each team member can decide whether and when to double the box.

With multiple cubes in play, it is possible for the box to win against some players while losing against others. So the question arises, when does a player get to keep the box?

The usual rule is that a player retains the box if he defeats the captain. Customs vary as to the rights of the team.

In some chouettes, they may consult freely as to how rolls should be played. Too much consulting, however, can really slow the game down, so many chouettes ban consulting.

A popular compromise permits consultation only after the cube has been turned. USBGF - US Backgammon Federation Growing backgammon. Serving players.

A not-for-profit organization devoted to advancing the awareness, participation, education and enjoyment of the skill-based game of backgammon.

ABT Online! Rules ABT Online! Technology Training ABT Online! The triangles alternate in color and are grouped into four quadrants of six triangles each.

The home and outer boards are separated from each other by a ridge down the center of the board called the bar. Figure 1.

A board with the checkers in their initial position. An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.

When re-entering the game from the bar, you can use your whole turn. Meaning, if you roll a you can re-enter on the 3 or 4 point and then move your checker according to the remaining die, as you would on a normal turn.

You can hit an opponents piece on the home board or the outer board. All 15 piece must be on the home board before you can begin bearing off.

To bear off you roll the dice and remove the associated checkers. Now, if you roll a die that is higher than where your checker is on the board, i.

The dice has to be higher than the highest point in order to do this. The player that successfully removes all of their checkers from the home board first wins the game!

If you are able to remove all 15 of your checkers before your opponent as borne off any of theirs then it is considered a gammon and the win is worth two points as opposed to one.

If you are able to bear off all 15 of your checkers before your opponent has the chance to bear any of theirs, and your opponent still has a checker on your home board then the win is considered a backgammon and is worth 3 points!

I have a question; Player A has all of his men in his home. A takes off a 5.

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